The Unsurprising Difficulty with Regulating Surprise Mechanics
The rise of the video game industry has, in recent years, been accompanied by the proliferation of loot boxes; video game features that enable players to obtain in-game packages containing virtual items which can be used to enhance an individual’s game play or experience. In this publication, Jamie Nettleton, Joseph Abi-Hanna and Brodie Campbell define the term “loot box” and provide a useful overview of loot box regulation in Australia.